The upshot is it's a very frustrating game, where every new guard encounter could ruin your plan for no reason you can hope to identify. That certain characters have an easier time identifying 47 suggests that there is some logic to how suspicion works, but good luck figuring it out as you play. What if 47 just really needed a bathroom break? This is no way to run a workplace. A quick jog and the guns are immediately drawn. And god help you if anyone catches you running. But if you reload and walk down the same corridor in the same way, they'll let you go about your murderous business. Sometimes a guard will spot you as you pass them in a corridor. 47's disguises aren't perfect-he's still a bald guy with a barcode on the back of his head-so the possibility of being rumbled does add some tension to a level.īut it's wildly inconsistent. About the nicest thing I can say about it is that I can see what IO were trying to do. The main culprit here is the suspicion meter, which was another new feature for Silent Assassin.
But do so and the game will give you a 'Mass Murderer' rating, and you'll feel bad because deep down you know it's not what a professional Hitman should do. 47 is far tankier than I remembered, able to take down a small army with health left to spare. You can still go in guns blazing-in fact, replaying the game, I'm surprised how viable an option it is. Silent Assassin changed this thanks to its new rating system. And in most instances, being super stealthy would just make things much harder for yourself. You could go for a more stealthy approach, but it was entirely for your own gratification-the game not caring if you killed just your target, or every hostile guard along the way. The first Hitman game did penalise you for killing civilians, but otherwise you could be as loud as you wanted. The most important change to Hitman 2 is right there in its title: "Silent Assassin". You can also watch the above video on YouTube. So far we've covered the likes of Blade Runner, Max Payne, The Dig, and, uh, the Lost videogame.
1 time on Any%.īut for anyone who has spent a ton of time time crouching in the sushi kitchen or outside the Sicilian gangster’s estate in Hitman 2, whether the PlayStation 2/Xbox original or the high-definition remasters since then, the fact this game is even speedrun at all is somewhat remarkable.Above: In our Reinstall video series we take a fresh look at old games. Buruk47, who is number one, is also onto the gamesave glitch and pursuing the No. 2 on the PRO/SA leaderboard (49:45, which is mind-blowing to me). Inkblowout isn’t a pure opportunist, he’s No. Apparently this glitch works in 2004’s Hitman: Contracts, too, so expect any% runs on that (although does not list any recent ones as of now). That means running each of the game’s 20 missions on professional difficulty, under the strictest stealth circumstances (variable, but usually involving firing just one shot).īut with this glitch in any% (the glitch loads every mission into the save file), inkblowout runs the game in 3 minutes, 22 seconds, and decides that busting the 3:20 threshold is up to someone else. To be fair, most speedrunners look to the PRO/SA leaderboard for the truest Hitman 2: Silent Assassin record. Two records have been set on it in the past day. Runners have figured out a way to glitch save files in Hitman 2: Silent Assassin 2, which has led to an assault on the 2002 game’s any-percent category, which can now be breached in less than 3 minutes and 30 seconds. Here’s an interesting speedrun, for anyone who’s a fan of Hitman.